Connor Macdougall
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"Rogue-like" Console Game
Team, Monash, April-May 2023
Categories:
Java
Learnt a provided game engine and implemented new features using extensible code
Focused on the importance of OOP, emphasising SOLID principles and clearly displaying code through UML class and sequence diagrams
Trail Organiser
Team, Monash, April-May 2023
Categories:
Python
Extended upon a "Trail Organiser" application using further ADTs and applied techniques such as recursion
Maintained clear consistent communication with teammate at all times, and delivered upon self-imposed deadlines
Performed complexity analysis on all added code
Paint Application
Individual, Monash, March 2023
Categories:
Python
Extended upon a given paint application using ADTs
Performed complexity analysis and completed clear documentation on all added code
Team
Finance (Shares) Information App
January 2023 - Present
Categories:
Python
Uses python API library to obtain finance data from official exchanges, and display it with innovative features
Clear organisation, deadlines and goals were set, seen through the full meeting minutes found in the GitHub repository
Current phase of development is focusing on optimising raw data collection
Individual
Flappy Bird Game
January 2023 - Present
Categories:
C++
Made using SFML, aiming to be a simplistic, arcade-style game
Bird physics are currently under development
Individual
Personal Website
December 2022 - Present
Categories:
HTML
CSS
JavaScript
Continuously updated
Aims to be minimalistic, and for functionality to be meaningful
Detailed update log demonstrates organisation and communication
Please note: The date at which the project began is the date upon which the projects are ordered by.